1869, A. N. Myers & Co., London, England.
In the morality-themed games popular in the 19th century, a player is usually rewarded for doing good and penalized for behaving badly. But Willy’s Walk is unusual for the genre: Players can be rewarded for laziness and made to miss turns for good deeds.
“23. Give a poor child an apple and miss one turn.”
Gift of Ellen Liman ‘57
